Responsible for client pitch key-shot illustrations, shot planning, and storyboarding.
From Concept to Storyboard: Hurst’s HamBeens
For Covanta, I designed a one-sheet fact sheet and carried the visual language consistently into pre-production storyboarding, then built out animation assets for motion graphics. This project spanned from marketing collateral design to motion graphics advertising. Covanta ultimately won the bid to become Indianapolis’ recycling center with a 14-year contract.
Responsible for client pitch animatic, storyboard, and animation assets production
For PhRMA’s Clinical Trial educational motion graphics, I was responsible for developing the visual style, creating storyboards, and producing animation assets.
For the Indianapolis Housing Agency (IHA), I was responsible for developing the visual style, creating storyboards, and producing animation assets.
For Indiana University Health (IU Health), I was responsible for developing the visual style, creating modular character animation assets that could be customized for variations, and designing animation environments and elements. (See STOM project for more details.)
Contributed to game graphics development from the proposal stage and client pitch decks through to production. Designed modular character systems for customizable player settings, built 50+ background environments, and produced game maps and 200+ supporting assets. STOM II and STOM III received highly positive feedback from IU Health and won two consecutive ADDY Awards.
Cover Art (Editorial Illustration)
Editorial illustration: Old Money
Editorial Illustration: Lyrics on Trail
Bluebridge Website Icon Set